Wednesday, 1 July 2009

Unit 64 and 65 what i have learnt and overview of my final product

I have learned a lot from this, by creating my end product and all my other animations I have learned both advanced and basic skills for 3D studio max such as creating skeletons, changing the shape of meshes, creating characters, texturing, inverse kinematics (IK), Forward kinematics (FK) and animation.


I had some problems with time management because I could not finish parts of my work in time because I could not figure out how to use a particular tool in max. If given another chance to re-create my final product I would probably add more facial features to it and add to the weight values of the bones to make animation as smooth as possible.
But overall I am very satisfied with my end product, I find it very effective with the use of a bone structure for an animation and doing it has taught me alot.

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