Tuesday, 1 June 2010

Mesh construction


When I first looked into creating my environment I had difficulty choosing how I should make it, I found that texturing primitives could be an effective solution however it did not seem as impressive as box modelling which allowed me to create all kinds of structures with a single box. By using the extrude tool I was able to extrude inward and expanding within the box it allowed me to create a building interior along with multiple floors which allowed me to create and add objects inside these buildings to make them feel more lifelike. In the end I stuck to multiple single floor buildings since it would be difficult to see all the floors within the final trailer.

It also allowed me to create more complex structures such as a satellite dish which I found to be a major part of my environment I used a mixture of extrude and rotate to create the structure from the same cylinder instead of adding them separately. To create some of my other structures such as the administration building I used the bridge tool between polygons after attaching them to each other using editable poly. This allowed me to create a very effective handrail to surround the building. I also attached separate primitives to create singular models such as a small set of scaffolding next to a building or a set of ladders this proved very effective simple compared to the box modelling I did before it.

Much of the city was create in separate files and then merged into a single max scene, for example the café building was created separately from the skyscrapers and armoury but was created in the same scene as its chairs and tables. This allowed my to quickly create a large city using the clone tool. I have enjoyed the modelling the most thus far since it has allowed me to create exactly what I wanted in the environment and the more models I have created using the different modifier tools has helped me further my skills in max.

No comments:

Post a Comment

Blog Archive