I
will be using this blog to present my research findings as they
progress as part of my final major project titled: Research,
analysis and application of games asset production work flow and
tools interoperability.
To
achieve this I will be looking into existing work flow techniques
from both books and websites which I will break down and look into
then find if I can make additions or subtractions to the work flow in
an attempt to make and present an easy to understand 3D game asset
work flow that can be improved as a user either gains a larger
interest in the process, a better understanding or the software
required.
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| Professional Series: Game Asset Production Pipeline - Digital Tutors |
My
first research point is this tutorial series from Digital tutors:
“Professional
Series: Game Asset Production Pipeline”. While
starting at a high level, assuming the audience knows basic and
intermediate level techniques then explaining little instead focusing
more on the work flow as a whole this had gained my interest as a
good starting point for creating my own work flow.
I am hoping to combine this with other work flows that does not
require Zbrush and include a more in depth tutorial on the actual
process.
Digital
Tutors (2013). Professional
Series: Game Asset Production Pipeline.
Retrieved from
http://www.digitaltutors.com/tutorial/821-Professional-Series-Game-Asset-Production-Pipeline.

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