This next source is another paid tutorial site which I have found invaluable when developing my own understanding of 3D applications. 3D Motive offers a range of video tutorials covering popular applications such as 3D Studio Max, Photoshop, Maya and Zbrush and much more. While many of the videos are very informative, one particular series: "BAKING NORMAL MAPS TIPS & TRICKS" caught my eye showing me everything I needed to know about normal maps in a very short amount of time. This focused more on the ideas on how normal maps worked and avoiding common pitfalls rather than how to bake them with a quick cage modifier in 3D Studio Max and a render to texture.
I hope to fully utilize the knowledge this series provides to further my game asset work flow research as normal maps are a vital part of the process with most game engines.
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| 3D Motive's Baking normal maps tips & tricks |
3D Motive (2013). BAKING NORMAL MAPS TIPS & TRICK. Retrieved from https://www.3dmotive.com/v101901.
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