Wednesday, 3 March 2010

Team paradox meeting for the final storyboard

Team Meeting

2010-03-03

9:45 - 10:15 in SF01


Members present:
Tom
Charlotte
Andy
Miles

Objective: to decide on the final game trailer storyboard

Character is still undetermined until we can have a team meeting with all members.

Sounds still need to be decided.

Here is what we came up with:
  1. Trailer Starts from the main character’s point of view, and explores the environment showing different parts of the world.
  2. Showing the inside of a building (underground bunker, steelworks?) the camera slowly leaves and outside onto the world.
  3. The major part of the world is a wasteland with a very dessert like feel along with signs of a post apocalyptic world E.G biohazard signs and acid pools, ect.
  4. Character looks up at a bright intact city in the middle of the wasteland keeping with the sustainability themes and a small camera view of the intact city.
  5. Trailer ends with the character being ambushed, camera zooms out to show the character but not the character’s attacker, sound of a chainsaw (or other weapon) can be heard before the trailer fades out with the title sequence.

No comments:

Post a Comment

Blog Archive